Thinking

Before You Open Figma, Ask How Anyone Knows

Process·March 10, 2026·1 min read

The brief says users are dropping off in onboarding. It doesn’t say how anyone knows that.

Someone hands you a brief: redesign the onboarding flow, users are dropping off. Most designers open Figma. I’ve learned to wait about thirty seconds and ask how we know onboarding is the problem.

Briefs arrive looking like answers, sometimes with wireframes already sketched by whoever wrote them, which is always a fun surprise. Underneath there’s usually a pile of assumptions nobody has tested.

The drop-off might not be an onboarding problem at all. Maybe the wrong people are signing up in the first place. Maybe it’s the product, and onboarding is just where people notice. A beautiful new onboarding flow for the wrong cause just gets you to the same drop-off faster.

So treat the brief as a hypothesis and poke at it a little. None of this needs a three-month research phase every time someone asks for a new filter. You just find the assumption the whole thing is resting on. There’s always one. Usually it’s that the problem is where everyone thinks it is, or that fixing it will move the number we care about.

Assumptions hiding inside a typical brief: cost of being wrong
The problem is where the brief says it isDrop-off in onboarding → onboarding is the problem
High
Fixing this moves the metric we care aboutBetter UX → better retention (targeting may be the actual issue)
High
Users experience it the way we imagineWhat we think is confusing vs. what they actually get stuck on
Medium
The scope is rightOnboarding redesign vs. one targeted change to the first screen
Medium
The data is telling us the full storyQuantitative drop-off without qualitative context for why
Low
Name the load-bearing assumption first. Then decide how much it costs to be wrong about it before committing to the solution.

Then decide how expensive it would be to be wrong. On small bets, go ahead and adjust as you learn. On big ones, where being wrong means several engineers building the wrong thing for a quarter, spend a week finding out first.

References

  1. Gothelf, J. & Seiden, J. (2016). Lean UX: Designing Great Products with Agile Teams (2nd ed.). O’Reilly Media. oreilly.com
  2. Rosala, M. Discovery Phase in UX Projects. Nielsen Norman Group. nngroup.com
Treat the brief as a first guess, then go and check it. 📋 Treat the brief as a first guess, then go and check it. 📋 Treat the brief as a first guess, then go and check it. 📋 Treat the brief as a first guess, then go and check it. 📋